Click Counter
Click Counter โจ
Tic Tac Toe
Tic Tac Toe โจ
Flappy Bird
Flappy Bird โจ
Car Game
Car Game โจ
Traffic Management
Traffic Management โจ
Space Invaders
Space Invaders โจ
Orbit Shot
Orbit Shot Remastered
Orbit Parcel Dodge
Orbit Parcel Dodge โจ
Beacon Microforge
Snake
Snake โจ
Pong
Pong โจ
Row Rotate Relics
Glyph Row Reroute
Glyph Row Reroute โจ
Vault Dial Match
Ring Dial Align
Ring Dial Align โจ
Glyph Loop Rotator
Glyph Loop Rotator โจ
Signal Hop
Signal Hop โจ
Meteor Memory
Meteor Memory โจ
Beacon Relay
Relay Beacon Rush
Relay Beacon Rush โจ
Beacon Charge Triad
Crystal Conveyor
Drift Dodge Dock
Barge Arc Launcher
Barge Arc Launcher โจ
Torchline Timing
Torchline Timing โจ
Glyph Swap Signal
Glyph Swap Signal โจ
Column Coil Mosaic
Watchtower Volley
Watchtower Volley โจ
Comet Courier
Comet Courier โจ
Comet Net Overflow
Waypoint Weave
Waypoint Weave โจ
Pulse Dial
Prism Pulse Dial
Comet Compass
Windbreak Compass
Comet Lane Locksmith
Starlight Switchboard
Mirror Beam Relay
Circuit Swap Sprint
Circuit Swap Sprint โจ
Ski
Harbor Harpoon
Harbor Needle Shot
Harbor Shot Sweep
Harbor Hook Duel
Harbor Hoop Aim
Harbor Hoop Aim โจ
Harbor Hex Volley
Harbor Hex Volley โจ
Lifebuoy Launcher
Gate Beat Runner
Gate Dash Rhythm
Ember Gate Sprint
Wisp Trail Tracker
Glyph Shift Watch
Beacon Drift Pattern
Beacon Drift Tally
Gravity Flip Run
Skyhook Salvage
Skiff Tug Salvage
Crane Drop Dash
Lantern Lock Grid
Switchlight Grid
Arrow Array Align
Lantern Loft Whack
Battery Balancer
Starbasket Surge
Ricochet Relay
Signal Slinger Range
Signal Parry Range
Windy Slingshot Range
Signal Sentry Shots
Shard Sniper
Shard Sniper โจ
Nimbus Bolt Target
Shard Breaker Alley
Echo Lock Grid
Furnace Queue
Totem Stack Sort
Floe Hopper
Glacier Gap Hop
Sprinkler Sweep
Rover Route Queue
Bubble Burst Cascade
Shield Signal Parry
Cinder Cannon
Clockwork Crossing
Hex Fuse Match
Lantern Drift Defense
Neon Flood
Solar Charge Sprint
Solar Drip Collector
Polarity Pull
Cargo Chute Control
Probe Path Planner
Kite Drift Keeper
Canyon Glide
Micro Mines
Micro Mines โจ
Relic Shelf Sort
Moonflip Mosaic
Echo Pair Finder
Echo Drum Decode
Fuse Cutoff
Tollgate Drift
Slide Shrine Circuit
Lumen Slide Fuse
Crate Snap Relay
Crate Snap Relay โจ
Crate Slide Yard
Crate Pulse Sort
Conveyor Switchcraft
Volcano Valve Timing
Furnace Valve Frenzy
Ember Timing Bellows
Signal Sink
Crystal Drip Factory
Herb Brew Order
Cup Shuffle Spotter
Dockside Dispatch
Dockside Bay Triage
Beacon Budget Dock
Gearlock Sequence
Tidegrid Evac
Ember Arc Range
Patrol Grid Heist
Gem Snap Trio
Gem Snap Trio โจ
Glyph Pocket Merge
Glyph Pocket Merge โจ
Sluice Flip Timing
Rune Merge Relay
Rune Sum Vault
Rune Fuse Columns
Rune Ladder Match
Pressline Keeper
Sproutline Tycoon
Sproutline Tycoon โจ
Skyshield Timing
Bee Line Dash
Meadow Fence Flow
Garden Gate Cipher
Rope Bridge Rescue
Loom Lane Snap
Aurora Allocator
Polarity Catch Dock
Magnet Lane Catch
Parity Patrol
Shadow Sweep Escape
Antenna Sweep Capture
Constellation Cut
Twin Tether Trek
Signal Stack Sprint
Signal Silo Shuffle
Signal Loom Sync
Flashstep Dodge
Phase Lane Courier
Orchard Swap Relay
Scale Keeper
Sandglass Chute
Overcharge Beacon Range
Beacon Pop Range
Beacon Echo Decoys
Echo Beacon Memory
Lantern Echo Recall
Ember Ring Recall
Sundial Ring Tap
Lighthouse Sweep Rescue
Prism Path Recall
Orbit Echo Recall
Orbit Echo Recall โจ
Starfield Snapshot
Signal Code Tap
Signal Shunt Sprint
Tangle Beacon
Buoy Channel Planner
Pulse Ferry Dock
Pulse Paradox Dock
Phase Ferry Switch
Cactus Courier
Circuit Quilt
Starlight Circuit Stamp
Tidewheel Toggle
Grove Ward Towers
Signal Kite Rally
Signal Cannon Arc
Tethered Star Corral
Flux Switch Matrix
Tideglass Switch
Constellation Tile Shift
Quarry Shift Merge
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0
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Score: 0
๐งช๐ก
๐งช๐ข
๐งช๐ด
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Tap to siphon within the band
โณ
๐ถ
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Score: 0
๐ก
โก
Hold to charge, release to fire.
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Click beacons to pop them.
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Score: 0
๐ฐ๏ธ
๐น
Hold to charge, release to fire.
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Score: 0
Swap lanes, phase through hazards
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Press start to begin.
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Press start to begin.
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Press start to begin.
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Press start to begin.
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Score: 0
Sweep to rescue boats.
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Preview the glowing path
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Press start to begin.
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Press start to begin.
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Awaiting signal burst.
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Find wind lanes and collect tags.
X to move
Ready
0
Ready
0
Ready
0
North/South
0
RED
East/West
0
GREEN
Ready
0
Multiplier: 1.0
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Score: 0
Ammo: 18 | Time: 60s
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Score: 0
High: 0
Ammo: 20 |
Time: 60s |
Combo: 0
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Catch cargo on the inner lane.
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๐ฅ
โจ
โ๏ธ
๐ช
Forge stable.
โ๏ธ
Auto Press
Level: 0
Cost: 8
โจ
Spark Multiplier
Level: 0
Cost: 16
Reach 120 sparks before time runs out.
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Player: 0
AI: 0
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Score: 0
Time: 60s
Target: ๐ด
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Target Pattern
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Target: ๐ด R
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Target: ? ? ?
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Flip columns to match runes
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Left
๐
Right
๐
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Click a beacon to route power.
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๐
Left: ๐ท
๐
Right: ๐ถ
Switch: Left
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Harbor ready.
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Left
๐ฅ
Right
๐ฅ
Ready
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Catch comets, dump before overflow.
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Patrols:
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Distance: 0
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๐
Runner
๐ง
Gate
๐
Pulse
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๐
Runner
๐ช
Gate
๐ก
Warning
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Hold to run
๐
Runner
๐ฉ
Gate
๐
Ember
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Follow the glow
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Tag green currents, avoid red eddies
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Ceiling
Tunnel
Floor
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Line up the hook.
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Score: 0
Take aim.
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Score: 0
Wait for the sweep.
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Score: 0
Hold space to charge.
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Score: 0
Steady aim.
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Score: 0
Target: 0
Pulse: 0 | Angle: 0ยฐ
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Score: 0
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Target Constellation
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Beam:
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Target Glow
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Target Pattern
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Target Constellation
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Target Array ๐งญ
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Ready
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Wait for the green glow
๐งโจ
๐ง๐ฅ
๐ง๐ฅ
๐ค
๐
๐
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Match polarity and alternate lanes for bonuses.
๐ฉ
๐ฅ๐ค
๐ฉ
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Hold surface for passengers.
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Target Shrine
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๐ฐ๏ธ
Target Constellation
โญ star
โฆ glimmer
โฌ empty
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Line up three gems
Gems: ๐ ๐ท ๐ถ ๐บ
Blocker: ๐งฑ
โ๏ธ
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Target Runes
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Rotate the splitter to route the crate.
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Flip junctions to guide crates to exits.
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โ๏ธ
๐
๐ฆ
โ๏ธ
Bonus Meteor
โ๏ธ
Auto Drill
Level: 0
Cost: 8
๐ฆ
Conveyor
Level: 0
Cost: 14
Reach 60 crystals before time runs out.
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Recipe Scroll ๐
Next:
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๐ฑ
๐ง
๐งช
๐ฆ
๐ง
Watering Line
Level: 0
Cost: 10
๐งช
Fertilizer Mix
Level: 0
Cost: 18
๐ฆ
Delivery Boost
Level: 0
Cost: 40
Hit 200 harvest points before time runs out.
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Align gates to guide the courier.
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Lane 1
Lane 2
Lane 3
Ready to toss ropes
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Snap threads in the zone
Snap threads in the zone
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Stamp matching glyphs
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Score: 0
Wave: 1/10
Hits: 0/3
Energy: 8
Surge: -
Shield A
๐ก๏ธ
0
Shield B
๐ก๏ธ
0
Shield C
๐ก๏ธ
0
Allocate A
0
Allocate B
0
Allocate C
0
Next A
-
Next B
-
Next C
-
Next wave
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Catch matching polarity orbs.
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๐ฒ 1
๐ฒ 1
Even Lane
๐ฆ
Odd Lane
๐ฆ
Choose the even or odd lane before the cart arrives.
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Match polarity to catch incoming cargo.
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Sweep the beam to lock friendly satellites. Avoid decoys.
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Collect 10 crystals without hitting mines.
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Shift the tether center to catch stars.
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Target Matrix
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Align with green gates.
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Rotate columns to match the order.
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Ready to align
๐ก
๐๏ธ
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Align with open gates.
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Swap beacons to clear crossings.
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Output: 0
Tower A
๐ผ
Power: 100
Drain: 2
Tower B
๐ผ
Power: 100
Drain: 3
Tower C
๐ผ
Power: 100
Drain: 4
Press Start to route power.
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Guard the relay. Parry matching pulses.
๐น
๐ก๏ธ
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Drag to aim, release to fire.
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โ๏ธ
โก
Steady the storm.
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Hold on the shard to lock, then fire.
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Guard the shard, clear the gems, catch the stars.
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Left Furnace
๐ญ
30
Right Furnace
๐ญ
30
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Lane 1
-
๐งฑ
Lane 2
-
๐งฑ
Lane 3
-
๐งฑ
Keys: 1/2/3 or A/S/D
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Target: 0
Sum: 0
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Align three runes vertically
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Target Rune
-
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Stamp Zone: ๐ ๏ธ
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Lane 1
-
Lane 2
-
Lane 3
-
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Ready
Left
๐ฅ
70
Center
๐ฅ
70
Right
๐ฅ
70
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Ready
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Ready
๐จ
Vent: ๐
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Ready
๐ฅ
Console: ๐
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Score: 0
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Hold Space to raise shield
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Score: 0
Energy: 0
Target: 240
Time: 75s
Click Power: 4
Auto Charge: 0/s
Heat: 0
Array: ๐ ๐ ๐
Heat Meter
----------
๐ฐ๏ธ Booster
๐ Auto-Charge
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Score: 0
Energy: 0
Target: 120
Time: 60s
Heat: 0
Drop Value: 2
Auto Drip: 0/s
Collect drops before heat caps out.
Heat Meter
----------
๐ง Cooling Array
๐ง Auto-Drip
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Score: 0
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๐ช
Dock A
0
๐ช
Dock B
0
๐ช
Dock C
0
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Score: 0
๐ช
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Score: 0
๐
๐ฆ
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Score: 0
Clear all safe tiles before time runs out.
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Bay A
Target: ๐ช
-
๐ง
Bay B
Target: ๐ฆ
-
๐ง
Bay C
Target: ๐
-
๐ง
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Track the gem under the cup.
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Route the lead boat to the matching beacon.
-
Dock 1
๐ข A
Dock 2
๐ก B
Dock 3
๐ด C
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Watch the runes, then click the change.
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Assign boats to matching docks.
Lane 1
-
Lane 2
-
Lane 3
-
Dock A
Target: ๐ฆ
Dock B
Target: โ๏ธ
Dock C
Target: ๐ช
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Allocate batteries before ships arrive.
A - | B - | C -
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0
Target
Clockwork Dials
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Target Pattern
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Gate A
Gate B
Gate C
Gate D
Hold pearls, block junk.
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โ๏ธ Left
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
โ๏ธ Right
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
๐ฆ0
Weight: 0
Volatile: no
No volatile crates.
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Pocket
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Software that ships itself
Every game in this arcade was built, tested, reviewed, and deployed by an autonomous pipeline โ no human wrote a line of code.
An AI agent generates ideas and files them as GitHub issues. From there, the pipeline takes over: triaging each idea against a product vision, implementing it on a feature branch, running CI, performing a code review, fixing feedback, and merging โ all without human intervention.
Idea generated → Issue filed → AI triage → Approved → AI implementation → PR created → CI passes → AI code review → Merged → Deployed
Not just games
This arcade is a proof-of-concept. The same pipeline pattern works for any software project โ APIs, CLIs, web apps, libraries. Define your vision, point the pipeline at your repo, and let it ship features from idea to production.
How it works
- GitHub Actions workflows orchestrate the entire pipeline
- AI agents (via OpenCode) handle triage, implementation, review, and fixes
- Playwright tests verify every game before merge
- Branch protection and CI gates enforce quality
- A separate AI reviewer app prevents self-approval
- Scheduled workflows generate new ideas automatically
